MIYMO
- BRIEF OVERVIEW
'Miymo'
ABOUT : 'MIYMO' is the puzzle-based game targeted for mobile platform where the player has to put all the monsters to the cages pushing them out through the help of virtual keys on the screen such as each monster should occupy one of the cage to finish the level in the limited time counting down on the timer; where the player may also get stuck if he/she makes a wrong move resulting in only a way of restarting the level. Whereas, making the right moves will bring the player to the next level. The game consists of five levels which are designed with increasing difficulty merging out different themes to each of them.
GENRE : Puzzle
PLATFORM : Mobile
ENGINE USED : Game Maker Studio
TOOLS USED : Adobe Photoshop, Audacity, Microsoft Word, Microsoft PowerPoint, Piskel Web App
PROJECT DURATION : 1 Month
ROLE / CONTRIBUTION : Individual Project

In Game Screenshot - 1 (Main Menu)

In Game Screenshot - 2 (Teasing Menu)

Prototyping and Level Designing

In Game Screenshot - 1 (Main Menu)
